162: Interactive Fiction
In the latest episode of Programming Throwdown, we delve into the captivating world of interactive fiction. We explore: Wordnet, Inform, and how games in the past have been the forerunners of today’s NLP challenges. 00:00:22 Introductions00:00:39 To hard mode or not to hard mode00:08:58 No moats in Google00:16:37 Stable Diffusion blows Jason’s mind00:21:31 Putting beats together00:23:38 GPT4All00:27:44 White Sand00:35:28 Fortuna00:38:55 Patrick’s ‘dirty’ secret00:47:20 Wordnet00:53:56 Procedural generation00:57:29 On tabletop RPGs01:00:48 Inform01:07:27 Farewells
Resources mentioned in this episode:
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Google: We have no moat and neither does OpenAIhttps://www.semianalysis.com/p..../google-we-have-no-m
Stable Diffusion QR Codes
https://stable-diffusion-art.com/qr-code/
Beginning to Make Musichttps://learningmusic.ableton.com/
GPT4Allhttps://gpt4all.io/index.html
Wordnet:https://wordnet.princeton.edu/
Inform:https://en.wikipedia.org/wiki/Inform
Book of the Show
Patrick:White Sand https://amzn.to/43CPMKA
Jason: The Fortuna https://www.generativefiction.com/
Tool of the Show
Jason:Gatsby.js https://www.gatsbyjs.com/
Patrick: Peglin https://store.steampowered.com/app/1296610/Peglin/
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