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Starfield Tech Breakdown - 30FPS, Visuals, Rendering Tech + Game Impressions
It's the impressions/reactions video you've been waiting for - and it took time because we wanted to investigate what was shown more deeply. John Linneman and Alex Battaglia share their notes on the Starfield Direct, discuss why the game is 30fps on consoles, what 4K on Series X actually means (and the implications for Series S) before moving onto the rendering tech on display and what they think about the actual game.
00:00 Overview00:53 Why is Starfield 30fps on consoles?12:31 Visual impressions and real-time global illumination17:15 Reflections and motion blur23:31 Screen-space shadows and terrain rendering28:06 Volumetric lighting, fog, and bokeh depth of field32:40 Character rendering36:01 Gameplay impressions Learn more about your ad choices. Visit megaphone.fm/adchoices