Familes In Your D&D Campaign: Why It's Uncommon and How to Make It Work

0 ভিউ· 07/27/23
How to Be a Better DM
How to Be a Better DM
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Tanner Weyland:Hello, this is Tanner Weyland. Welcome back to How to be a Better DM, the official podcast of Monsters.Rent. I'm here with Justin Lewis. Say hi, Justin.Justin:Justin.
Tanner Weyland:Hey, hey, no, don't do that. Just kidding, I'm joking.
Justin:I'm sorry.
Tanner Weyland:It's great to have you. Ha ha ha.
Justin:Thank you. It's great to be here.
Tanner Weyland:Perfect. So if anyone's new to the podcast, we are going to learn a bit about how to bring our DMing and storytelling to the next level. And today's podcast is kind of a thought experiment. Why don't we see more marriage and families happening, you know, with your players characters? Like, why aren't they starting their own little families and having little kids that they name and train and everything else, right? That's kind of the thought experiment, and finding out if, as DMs, we can do this and make it an enriching and enhancing part of an adventure. First off, Justin, what do you think about this topic?
Justin:I think it is an amazing topic. First of all, for those of you who don't know, I'm actually expecting my first child as this podcast releases. My wife's due date is August 4th, so it's like two, a week and a half away. So thinking about families is definitely the top of mind. And so I've been thinking of different book ideas that can involve having a baby or just all sorts of. fun ideas and I think and actually on a different side note my own campaign my players have gotten pretty good like they're pretty high level and it's hard for me to throw a balanced challenge at them without killing them and so I was thinking you know what maybe I'll just give them like a baby and they'll just have to deal with that you know
Tanner Weyland:Just do a little bit of just giving them responsibility, a cold
Justin:Mm-hmm.
Tanner Weyland:hard slice of responsibility and see how they deal with it.
Justin:Exactly. I mean, the unfortunate part of doing that would be is how they treat NPCs thus far is not generally good. So I'm kind of
Tanner Weyland:No.
Justin:afraid, you know.
Tanner Weyland:Well, that's perfect. I mean, in a way that kind of speaks to one of the opportunities of, uh, of making, you know, player relationships actually lead to kind of emotional attachment that speaks to it, right? Cause it's like, you can tell different stories if the players feel emotionally connected, because I think a lot of really great characters, players will try and do that naturally, you know, they'll try and be like, oh, let's find the emotional connection. that would make my character actually want to go save this town or save this little girl who got kidnapped or something, right? But not all players are like that, right? And so kind of giving them that natural connection of like, hey, it's your wife, it's your fiancee, it's the girl in the town who you've been spending more time with or your child. I think that that's just a very natural way to get player buy-in. if that makes sense.
Justin:Yeah, and I think that can also be a reason why Dungeon Masters might avoid the family just because it might not feel earned, you know?
Tanner Weyland:Mmm.
Justin:Or you're trying to establish some sort of family relationship with a character, or sorry, not a character, with a player that generally doesn't do much role playing. And I mean, if you do that, there's a big chance that they'll be like, oh hey brother, okay bye, right. not a big payoff.
Tanner Weyland:Yeah, absolutely. And I think that kind of leads naturally into what I want to talk about next, which

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