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Outlast Review | Night Vision Camcorder, Jump Scares, Ghost Terminator
Around the early 2010s, there was a real boom in first-person horror-stealth and today we're looking at one of the most popular games in said genre. We're going back a decade, to 2013, to look at a video game that has since spawned two sequels – one of which only came out this year. We're talking Outlast.
On this episode of Stealth Boom Boom, we talk about how developer Red Barrels was set up by three people who had some stealth pedigree, having previously worked on both Assassin's Creed and Splinter Cell. We also discuss how their game was inspired by Aphex Twin and Mirror's Edge, as well as how they saw the camcorder as a gun.
In our review, you'll hear some chat on how the night vision camera both helps and terrifies, an asylum stuffed with batteries, a heartbeat that gets faster and faster, hiding in lockers, the thrill of being chased (and looking behind you while you're being chased), some differing opinions on the game's jump scares, staring competitions with NPCs, the fairly narrow path in Mount Massive, the name "Mount Massive", generators... just in general, running out of frustration, absolutely slamming doors, Robbie Williams in the Rock DJ video, little tiny robots, being really scared, not being scared anymore, MKUltra, an optional story, a hippo and a giraffe eating chocolate eclairs, and a line of dialogue about a cat.
After all that, the lads take you through what some of the critics were saying about the game around the time it came out, and then they give their final verdicts on whether Outlast is a Pass, a Play, or an Espionage Explosion.
For those that would like to play along at home, we'll be reviewing Far Cry on the next episode of Stealth Boom Boom.
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