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Planetfall Part 1 of 7
Mariah and Cleve leave Earth aboard Unity, seeking a new life on the planet Chiron in the Alpha Centauri system. But something goes wrong on the way there. Scene 1 Scene 2 Scene 3 GM Notes You might be wondering why I set this campaign 30 years after planetfall rather than coincident with it. By setting it later, the world has already had some chance to develop into factions that the PCs have to deal with. This also ensures that there’s a mix of built-up regions and wild regions. A campaign starting right at landing would have involved a lot more exploration and “human vs nature” conflicts than we wanted. I also wanted to see how the named NPCs changed over those 30 years. This gave the players something fresh to experience even with an NPC they “made.” I did talk about the extra 30 years of cryosleep with my players before launching the campaign, however. As always, it is important to obtain consent. After all, this is a cooperative story among players and GM. I encourage groups to bounce ideas off each other (and separate player from character knowledge). In this episode, we also hear about our first planetside faction, Morgan Industries. One of Mariah’s NPCs took inspiration from CEO Nwabudike Morgan from the Alpha Centauri video game. It was straightforward to project what 30 years of unchecked capitalism might look like on a pristine planet. Our music is from Purple Planet Music. Visit them at purple-planet.com. Need context? Jump to the start of the series!